NetworkSceneManger: Fixed bug where scenes will have empty path due to being created at runtime for physics simulations#2442
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…o being created at runtime for physics simulations
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@brogan89
And the host will not try to synchronize the runtime generated scene during the client's initial synchronization. |
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@NoelStephensUnity yeah that worked fine |
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@brogan89 Thank you very much for your contribution and taking the time to put this PR together. I am going to close this PR at this time. |
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No worries :) |
A runtime-created scene used for physics simulations doesn't have a path and therefore can not be loaded by NetworkManager.
Simply ignoring any scenes without a path fixes client connection issues for me.
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